Earth Warrior 5 Star Member
Number of posts : 885 Age : 32 Birthday : 1992-06-17 Registration date : 2010-01-17 Location : The mountains Favorite Sonic Character : Knuckles the echidna
Character sheet Name: Tharros Polemistis Level: 1 HP (Health Points): (3900/3900)
| Subject: Re: Welcome to the Blitz Pit! Sun Jan 17, 2010 4:21 pm | |
| Well Smash, I'm sure you know who'll I sign up as.
Name: Sonadver (A fusion of Sonic, Shadow and Silver)
Nicknames: N/A. Although my friends tend to call him the "hedgehog cluster-f**k
Age: Ageless and immortal (Physical age of fifteen)
Species: Hedgehog
Gender: Male
Height: 3 ft, 3 in
Weight: 77 lbs
IQ: 150
Marital Status: Amy Rose (girlfriend)
DOB: April 12, 2007
Birth Place: unknown
Residence: a house Sonic, Shadow and Silver once shared on the outskirts of Central City
Occupation: G.U.N soldier and agent
Social Class: hero
Economic Class: Middle
Alignment: Good (sometime neutral)
Top Speed: 780 mph (using his ESP,) 805 mph (running,) 830 (using his hover skates.)
Abilities: Being Sonadver the hedgehog, a fusion of Sonic, Shadow and Silver, he can bring out every attack the three can do. He can also induce Chaos Control without a Chaos Emerald. Here is his moveset.
Sonic
Spin Dash: Sonadver is able to curl down and begin revving up, taking on a diagonally pivoted, ovular shape. Once unleashed, he blasts forward in an acceleration roll of high speeds with limited airborne capability.
Jump Dash/Homing attack: While airborne, Sonadver can burst forward in a sudden jolt of speed in a linear path enveloped in a blueish-grey aura, and when an enemy or object is near, the jump can be used to home right into the nearby enemy or object with extreme impact power.
Sonic Wind: Sonadver spins in a ball, eventually he can conjure up a powerful whirlwind of swirling blue blades of energy.
Light Dash: When a trail or pattern of rings is in close proximity, Sonadver is able to zoom across the trajectory of the ring path at lightspeed, defying gravity and collecting all of them in a flash.
Blueish-grey tornado: When in mid-air, Sonadver can assume spinball form and repeatedly follow the trajectory of a perfect circle, stirring up a substantially powerful vortex of blueish-grey colored winds.
Bound jump: Sonadver jumps and slams down on the enemy, gaining a bit more altitude with each bounce.
Tornado: Sonadver can utilize a repetitive break dance move to create a twister of light blue wind around himself, damaging enemies in the vicinity.
Homing Smash: Sonadver can charge a more marginally powerful homing attack potentially indefinitely in mid-air.
Axe kick: Sonadver Spin Dashes towards an opponent, slamming into them before landing on top of the foe with, as indicated, a powerful axe kick.
Whirlwind: Sonadver spins around his foes with enough force to make a tornado, causing major damage to anyone caught in it.
Shadow
Chaos Spear: Sonadver raises his hand and can throw down a large array of highly destructive yellow streams of Chaos energy at his opponent. This attack either damages the opponent or stuns them, depending how it is used.
Chaos Attack: As if the Homing Attack wasn't good enough on its own, Sonadver uses Chaos energy to enhance the amount of damage dealt, even taking out multiple enemies at once.
Spin Kick: Sonadver basically performs a spinning kick whether moving or still that resembles break-dancing somewhat. If he is still when performing this attack, it can create a small tornado that can suck enemies in and damage them.
Chaos Boost: If Sonadver has enough Chaos energy, he can envelop himself in red Chaos energy. In this state he has upgraded Chaos Control capabilities.
Chaos Snap: When activating Chaos Boost, Sonadver gains the ability to use Chaos Snap. This is pretty much an upgraded Homing Attack where Sonadver warps to each individual enemy, shortening the duration of Chaos Boost
Chaos Blast: When activating Chaos Boost, Sonadver can induce an explosion of red Chaos energy that damages anything within a twenty yard radius.
Silver
Psychokinesis: By enveloping himself in a green aura, Sonadver can harness his psychokinesis.
Psycho Smash: While holding an object with Psychokinesis (PK), Sonadver can toss it at an enemy. If he has more than one object, he can deal out a barrage of damage. Alternatively, Sonadver can punch an enemy paralyzing it with PK.
Psycho Shock: During a jump, Sonadver uses PK to slam the ground, stunning nearby enemies.
Psycic Control: Sonadver uses his abilities to disorient his paralyzed opponents for a short while.
Hover/Fly: Sonadver uses his PK to fly or hover for a limited time.
Hobbies: Extreme Gear racing
Talents: Very flexible and acrobatic. Sonadver is surprisingly a good singer. He also does extremely well in hand-to-hand combat and has a high liking for weaponry. He is also an exeedingly well Extreme Gear racer
Weaknesses: Sonadver's immense power is very unstable and even the slightest overuse of power will drastically overtire him and leave himself vulnerable. Though Sonadver can swim very well, the Sonic in him will never overcome the extreme aquaphobia.
Personal facts
Friends: any friends of Sonic, Shadow and Silver are his friends too
Rivals: Same as friends
Enemies: Anyone who goes up against him
Known relatives: none Favorite activities: roaming the lands as freely pleases or accompanies himself with those who love and respect him. Sonadver has some reverence for Dr. Eggman, but still stops his sinister plans if they go too far
Dislikes: feeling useless or bored, boring G.U.N assignments, mostly seeing loved ones get hurt in any way, especially for no reason
Gourmet of choice: The Sonic in him would never decline a chili-dog
Beverages of choice: something as hardcore as he is
Favorite color: Blue, black, red, white
Personality: Sonadver’s personality as expected is a mixture of Sonic, Shadow and Silver’s. His personality only brings out the flaws of Sonic's cockiness mixed with Shadow's seriousness mixed with Silver's immaturity. He is a hedgehog with an attitude just as fickle as his urge for adventure, Sonadver is sassy and quick-witted with a passion for just enjoying life, leaving the past behind, and to always move forward without regrets. Sonadver is a hedgehog with ambition, to put it simply. With a wit and conduct as crude, sharp, and fast as his physical ability, he is definitely not an individual whose buttons are to be pressed. He can be as serious as a heart attack and is sometimes very quiet and reserved, but when necessary, he is quick to throw in his 2 cents, no matter how coldly honest it is. He has clearly defined morals and a nigh unshakable stride. Once a threat rears its ugly head, you can bet he’ll be there to stop it at all costs. Naturally, this mentality gives Sonadver a personal grudge against injustice of any sort and willing to align himself with whomever is willing to help his cause.
Physical appearance
Attributes that Sonic, Shadow and Silver share: The body in general, the long, thin black nose, the triangular perked ears with tanner ears, the tan muzzle, the legs, the back quills and the tail
Fur color: Blueish-gray (includes body, arms, legs, quills on his back, tail, head and ears)
Skin Color: Tan round stomach, tan hands (hidden by his gloves)
Eye Color: Black
Quill Style: The five white quills Silver has on the front of his head. On the back of his head, he has Sonic’s six blue quills, but the three on the bottom are black and red, just like Shadow’s
Other bodily features: Sonic's face (mainly the eye-shape), Silver's scarf-like hair with the front parts shaped like Shadow's chesthair, resulting in a mane of some sort, and the four red markings Shadow has on his arms and legs
Attire: He has the big yellow wristbands Silver has with Shadow’s rings on top minus the red and black tounge (the long glowing line on each of the wristbands are slightly thicker and go straight down the middle. Shadow’s rings are bigger, big enough to fit tightly on the wristbands.) Under the wristbands are Sonic's large, sock-like cuffs which are covered by his wristbands and that appear to be attatched to his gloves. On his gloves, he has the strange markings Silver has. He has Sonic’s shoes with Shadow’s skate accessory and collars matching the ones on his gloves are above the shoes.
If riding Extreme Gear he wears black-framed glasses with gold lenses on his head and wears the other version of Sonic’s shoes. Sonadver actually wears them over his eyes during a race unlike Sonic and Shadow. He also wears the other version of Sonic's shoes
Forms
Super: With the power of the seven Chaos Emeralds, Sonadver can attain a super form. The six quills on the back of his head curve upwards, the two quills on the left and right side of his head move barely upwards and the other three stay in place. The three quills on the bottom half of the back of his head remain half red, the other three turns yellow-beige, the three on the top half of the back of his head turns golden yellow and the other five turn pale gold. His eyes turn red and all of his fur except his mane and the red markings on his arms and legs turns a deep, deep gold. Like previous super forms, Super Sonadver can fly and can only die from any sorts of suffocation or penetration, however he does not consume rings and only reverts to normal from exhaustion. The glowing markings on his gloves, wristbands and collars brighten up to some extent and the back of his mane curves upwards. He can bring out Super Sonic’s Arrow of Light by drawing the blue light into his body, Super Shadow’s Spear of Light by charging the red light and Super Silver’s Shield of Light with a somewhat larger range and holding proficiency. Super Sonadver also has the ability to use telepathy and his personality remains the same, although he has a tendency to be a little cockier.
Hyper: With the power of the seven Super Emeralds, Sonadver can attain a hyper form. All of his fur and quills except the mane, and his red highlights flashes the same colors of the Chaos Emeralds, going in order from red, to cyan, to yellow, to white, to purple, to blue, to green. His quills and mane remain in the same style as his super form and his eyes turn crimson. The glowing marks on his gloves, wristbands and collars turns into markings of bright light. The power he possesses in his super form is increased. His Arrow of Light becomes the Missile of Light, His Spear of Light becomes the Lance of Light and his Shield of Light becomes the Barrier of Light, all are twice as powerful. His voice echoes, he leaves afterimages in his wake and is completely invincible to everything. He does not consume rings and can only revert to his super form from exhaustion. Sonadver also has to go to great extents to attain this form and his personality is a lot more serious than before as a result. His power is nearly godlike.
Dark Super: If Sonadver succumbs to deep, negative emotions such as sadness or anger and is within proximity to the seven Chaos Emeralds, Sonadver as a result of his power being greater than that of the Chaos Emeralds, would cause the Chaos Emeralds to lose their color and reverse their power, turning them into Dark Chaos Emeralds, and with these Dark Chaos Emeralds Sonadver unwillingly undergoes a dark super transformation. All of his fur and quills along with his four rings turns pitch black. The five quills on the front of his head stay in place, the two middle quills on the back of his head curve upwards, the other four go upward, but slant downwards and the tips on all his quills, including the quills on his back and his tail turns razor sharp, able to penetrate through nearly anything. He wears no gloves, but the marking that was on his gloves is still imprinted on his hands and his eyes disappear. The glowing marks on his hands, wristbands and collars turn dark red, disabling his psychokinesis, but grants him destructive pyrokinesis. He is shrouded in a dark aura and the only things visible to the aura are his empty eyes, the top half of all of his quills and a vague view of his hands and shoes. He can use his new-found pyrokinetic abilities to hover for a limited time. He can also launch more powerful Dark Chaos Spears despite that the rest of his Chaos powers are no longer in use. His can move a little faster than his regular form and has unbelievably high physical durability, meaning he cannot be penetrated. He can’t die from suffocation, but cannot swim. Dark Super Sonadver does not consume rings and only reverts to normal from overtiredness or the source of his deep, negative emotions being obliterated. The thing that makes him most deadly is the fact that the deeper and longer his deep, negative emotions go on, the more powerful he becomes. Dark Super Sonadver does not care who he harms or what he does as long as he accomplishes his goal at any means necessary. The moment he reverts back to normal, so do the Chaos Emeralds.
Dark Hyper: If Sonadver is in his dark super form and his deep, negative emotions go on long enough, the Dark Chaos Emeralds will power up and turn into Dark Super Emeralds, and no matter the distance Sonadver absorbs this power and unwillingly undergoes a dark hyper transformation. His appearance remains the same. Although his empty eyes turn red and the glowing markings on his hands, wristbands and collars turns black, allowing him to unleash black fire that is way more powerful then his dark super pyrokinesis. Using his upgraded pyrokinesis Sonadver can fly rather then hovering for a limited time. The dark aura that surrounds him expands, leaving only a vague view of his hands, shoes, the top half of his quills and a clear view of his empty red eyes. His personality remains the same, but he is a lot more aggressive, sometimes merciless and his Dark Chaos Spears become Dark Chaos Lances. Just like before, once Sonadver reverts to normal, so do the Chaos Emeralds.
Werehog: Once every leap year, that one extra day, at the start of nightfall, Sonadver transforms into a fearsome werehog. In this form an extremely brutal nature envelops Sonadver and he will attack anyone he sees without mercy. His physique is now very bulky. Sonadver's intelligence is lost and he speaks with grunts, growls and other noises including the occasional howl. He stands four feet, five inches tall and weighs one hundred and thirty pounds. His quills, tail, and mane remain the same (although they grow slightly along with himself,) but they are a lot more furrier. His fur turns coarse, flared and dark blue. His muzzle turns gray and his round stomach is covered in gray fur. Sonadver's canine teeth are replaced with fangs that hang slightly hang outside his mouth. His gloves and wristbands disappear, exposing his hands that are now gray and dark claws that can tear through almost anything. His ears become triangularly curved and outward-facing and the inner ears become grey. The glowing mark that was on his gloves is on his hands, but it faded. His collars disappear except his sock-like cuffs, which are ripped and jagged, and the red markings that were on his arms and legs now covers the area around the marking. That red fur is also a lot longer than his other fur. On his shoes every hole in the skate feature has a small spike growing out of it. His white shoe strap turns gray and metal and has three spikes coming out of the top. Every single ability he had before is now gone, except for swimming, in return for unspeakable physical strength and his stamina is seemingly limit-less. Werehog Sonadver is also completely impregnable. Sonadver returns to normal at sunrise and awakes with no memory of what happened the following night. How or why Sonadver attains this form remains unknown, even to himself.
Special Attacks
Chaos Meteor: Sonadver generates a psychokinetic aura with his left hand and launches up to thirty Chaos Spears into the aura with the other hand. He then takes hold of the Chaos Spears psychokinetically and merges them into one, then throws the Chaos Meteor at it's target in any way necessary, bringing down death and destruction. If super however, he induces his Shield of Light and systematically fires up to sixty Spears of Light, he also initiates the merges process while doing this. If hyper, he does the same thing as he did in his super form, but he throws up to ninety Lances of Light into the Barrier of Light. Dark Super Sonadver cannot use Chaos Meteor because his psychokinesis is disabled.
Rings of Fire: this move he can only do in his regular form. Sonadver floats in the air and takes all four of Shadow’s rings off as they float alongside him then obtains two of Sonic’s power rings then holds one in each hand, he then squeezes the power rings and in turn activates Shadow’s rings which causes Sonadver to be ignited in an aura of fire and be temporarily invincible to anything and everything. It also allows him to usae his power with no limit. Rings of Fire is no longer accessible when the aura of fire flashes faster and faster after an allotted time until the four rings drop to the ground or if Sonadver enters water
Weapons: Being part of G.U.N he can probably have almost any damn weapon he wants.
Vehicles: Ultimate, Sonadver's Extreme Gear. As expected it is a fusion of Sonic’s Blue Star, Shadow’s Black Shot and Silver’s Psychic Wave. It has familiar characteristics of the three separate boards that are streaked with the color of the hedgehog that rides it and its main color is blueish-gray. Ultimate also has speed, flight and power attributes.
Themesong: His world (Crush 40)
Back Story: There are many possibilities for Sonadver's back story. I will use the one from the story I am currently writing. Sonic, Shadow and Silver infiltrated Eggman's base to destroy his weapon and rescue the captured Amy Rose. While there, they were trapped in a room of some sort that drained them of their power. Eggman comes along and tells them his "master plan" of Eggmanland. Sonic suggests they all use Chaos Control at once. They got their Chaos Emeralds out (which they had from the beginning) and induced Chaos Control and accidentally fused together. The new-born hedgehog known as Sonadver broke free, attacked Eggman rescued Amy and demolished the base. He later joins G.U.N and becomes Amy's lover. (for the whole story please visit http://www.fanfiction.net/s/5555562/1/The_legacy_of_Sonadver
Other ways Sonic, Shadow and Silver can be fused are Miles "Tails" Prower, Dr. Eggman or G.U.N building some kind of three-way fusing mechanism or Princess Elise can use her powers to use the same method she utilized to resurrect Sonic.
Fusion Perfection: The fusion of the three hedgehogs is so perfect because of their many similarities such as being male, anthropomorphic hedgehogs that have the same height and weight. They each have a super form in which their eyes turn red and their fur turns a shade of yellow. They also have many differences, for example their abilities, (Sonic’s speed, Shadow’s Chaos powers and Silver’s psychokinesis,) they each reach high speeds in their own ways, (Sonic runs, Shadow skates and Silver flies,) and they all have their own distinctive physical appearances. The fact that they’re rivals perfects the fusion even more. | |
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