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 Terrador Bellator

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Earth Warrior
5 Star Member
5 Star Member
Earth Warrior


Male
Number of posts : 885
Age : 32
Birthday : 1992-06-17
Registration date : 2010-01-17
Location : The mountains
Favorite Sonic Character : Knuckles the echidna

Character sheet
Name: Tharros Polemistis
Level: 1
HP (Health Points):
Terrador Bellator Left_bar_bleue3900/3900Terrador Bellator Empty_bar_bleue  (3900/3900)

Terrador Bellator Empty
PostSubject: Terrador Bellator   Terrador Bellator EmptyFri Aug 12, 2011 3:10 pm

Full name: Terrador Custos Bellator

Nicknames: He prefers to be called his first name.

Species: Badgermolechinda. If one were to be technical, he is a cross between a European Badger, an Eastern Mole and a Short-Beaked Echidna.

Gender: Male

Height: 3 feet 6 inches tall

Weight: 93 pounds

Sexual orientation: Heterosexual

Marital status: Single

IQ: 125. Terrador lacks any form of education despite his slightly above average IQ. In truth, he's actually illiterate and has no basic knowledge other than fluent speaking. His IQ is derived from his natural survival skills and the familiarity in hand-to-hand combat. Another reason for this is his mother had taught him at a young age how to effectively analyze one's body language. Terrador can utilize this rather well and can accurately predict how one reacts to certain situations.

Age: 17

Dominate hand: Ambidextrous

Known relatives: Quake the badgermole (father) and Gaia the echidna (mother.) Both were part a Geomancing warrior race, the mighty Saxum clan. Once Terrador was born they departed the clan with their consent in hopes their son would live a normal life.

Date of birth: April 22

Birthplace: Downtown Station Square

Residence: Somewhere deep in the mountainside. Terrador is most vulnerable when sleeping due to the fact he's a rather deep sleeper, a trait he finds most aggravating. To protect himself from danger deep in the night, he creates underground tunnels to sleep in.

Occupation: None

Social Class: Loner

Alignment: Neutral-good

Appearance: Short and thick brown fur covers his entire body. His broad chest has an arched tuft of tan fur going across it. His hands have five fingers with fairly sized dark brown, slightly curved and pointed spikes protruding from the knuckles on his pinkie and index finger. His feet also have five toes respectively. He has a pair of serious and constantly alert eyes with emerald green irises, black pupils and glassy white sclera. A pair of rounded ears with dark brown upper halves and tan inner areas are perked on the top of his head. 5 long and slightly arched black whiskers stick out from each side of his slender, tan-skinned muzzle. He has a pointed, shiny black nose with no apparent nostrils. Thick, dark brown markings outline the shape of his eyes with two thin tan stripes running vertically along his forehead and the top of his head. His eyelids are dark brown as well and the sides of his head are tan colored. Fangs are visible when his mouth is open even at the slightest. His tail is thin, straight and rather lengthy, hanging down just below knee level. The outer half of his tail is dark brown and has a thin green stripe that evenly separates the two halves. He has green, circular markings on both palms and the backs of his hands with matching ones on the tops and bottoms of both feet. There is also a diamond shaped green marking on the middle of his forehead in between his tan stripes.

Dreadlock style: A multitude of moderately thin dreadlocks cover all sides of his head. 3 short dreads reaching his muzzle hang from each of the front corners of his head and cover the outer edges of his eyes. 4 dreadlocks just past shoulder length are seen on each side of his head. Finally 5 mid back level dreads are on the back of his head with the middle one being twice as thick. The bottom half of all these are also green in color.

Attire: Gloves and shoes are absent. He wears a pair of baggy tan pants that have his tail poking out the back. The pants are held up by a dark brown belt. The belt buckle is large metallic green letters that spell "GEO".

Abilities – Geokinesis: Terrador is able to manipulate earth and rock. His Geokinesis isn't his only asset and he typically combines his power with his proficiency in hand-to-hand combat. Terrador boasts enhanced physical strength and dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. If he places his strength into his legs, he can leap high or far into the air. He has exceptional durability and can sustain numerous blows of internal or external assaults before succumbing to the effects. His whiskers aid with sensing vibrations in the earth which is crucial in most of his attacks. His dreadlocks are thick as rock while still strangely appearing soft and sway even in the lightest of winds. Terrador is able to cover himself with them by curling his entire body into a ball. This can be done for an infinite amount of time until he is forced out by any means. He must also remain completely still. His ball form can additionally be used as an offensive attack with enough momentum. The markings on his body are the key to his Geokinesis and each glows a bright green when his power is being used. The one on his forehead is used as a central focus point and glows when he begins concentration in his abilities. Whatever limb he wishes to manipulate earth with will have its markings glow next. Once his power is drained, they become a faded green with a gray hue. The following is his move set.

(1) Basic Earth Movement: The most common attack involves levitating nearby pieces of earth of numerous sizes and propelling them at foes with punching or kicking motions. He can also place the earth he's controlling in a state of levitation by pointing an open palm at it.

(2) Tremor: By slamming a fist or a foot on the ground he creates small tremors that throw any enemies off-balance within a 10 yard radius. This same process can be used to sculpt a landmass or to slice large chunks of rock clean off a surface to create avalanches or rockfalls. He can also make very narrow tremors for precise attacks.

(3) Earth Smash: Terrador can easily destroy rocks and boulders with punches and kicks or sometimes even a head butt. This can either be his super strength smashing through the rock, or his Geokinetic energies forming the rocks into small pieces.

(4) Geo Launch: While Terrador likes being rooted to the ground, he can quickly move rock beneath him and launch himself several tens of feet into the air, whether to catch airborne opponents or to travel faster.

(5) Geo Spear: Utilizing his earth surroundings, Terrador forms a spear shaped projectile that hovers above him or to his side before being launched at incredible speeds with decent range. This has great piercing capabilities and explodes into a violent burst of stone shards upon contact with the opponent. The stone shards are able to cut through flesh and even weak metals. He can create up to five at a time and launch them separately or all at once after charging additional energy.

(6) Burrowing: His most prominent ability. Terrador is able to tunnel through the earth effortlessly with amazing speed using his spiked knuckles in conjunction with his Geokinesis. Both his Geokinetic energy and his whiskers allow him to navigate through tunnels with remarkable accuracy no matter what direction he’s facing. Since he can essentially breathe underground, Terrador can stay deeply submerged within the earth for long amounts of time. He can hide underground to evade attacks and for underground travel, as well as launch surprise attacks. Burrowing underground can weaken ground structure, creating traps or pitfalls.

(7) Earth Hanging: Terrador possesses limited magnetic capabilities, allowing him to grasp vertical surfaces and cling unsupported only to earthen structures. This takes massive amounts of concentration and can also be extremely dangerous to attempt in a high area if low on energy. He can maneuver about in a crawling motion and cannot stay latched onto a surface for long so his movements must be quick.

(Cool Earth Compression: It is possible for Terrador to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock.

(9) Quicksand: A variation of Earth Compression. Terrador turns the ground to quicksand to immobilize an enemy, or catapults into the air and softens the earth to ensure a safe landing. He can also perform the reverse of this, compacting sand together to create harder projectiles or a firmer grip on the ground.

(10) Geo Wall: Creating a wall slightly taller and wider than himself, he can protect himself against projectiles. Although a very powerful projectile or many weaker ones will go right through the wall. He can also hurl the wall at an opponent or use parts of the wall as a weapon for quicker retaliation.

(11) Rock Filtering: If Terrador comes across a muddy puddle; he can separate the earth and water particles. Although the end result leaves him little earth to use and even then it is usually damp and almost useless. Terrador can also use this power when near magma. By removing the earth particles, he gains molten rock to his disposal.

(12) Dust Cloud: By shaking the ground back and forth, Terrador can create dust clouds of various sizes to provide cover or as a means to a quick escape. The opposite of this can be performed as well, meaning he can easily disperse clouds of dust around him.

(13) Earth Armor: Terrador takes the earth around him and molds it to fit his body, always leaving his eyes and dreadlocks uncovered, creating something similar to armor. This increases his offense and defense in turn for some mobility until it wears off.

(14) Earth Gauntlet: This is the much less advanced version of Earth Armor which only covers either one or both arms. The technique is useful in that it grants some level of the protection of Earth Armor but allows the rest of the body to remain flexible. He can also turn the rocks into tentacle-shaped sand which he can further use as a deadly whip-like weapon or launch the gauntlets at his opponent to inflict high damage.

(15) Compressed Rock Bullets: Utilizing a fairly sized boulder, Terrador can unleash shrapnel-like fragments with great speed, in a machine gun-like fashion. Each fragment inflicts minor damage plus they are rather fragile and easily breakable as a result. The sheer amount released however can lead to danger for a foe.

(16) Earth Consumption: A rather uncanny ability that allows Terrador to literally eat earth minerals and gain metabolic energy. Aside from absorbing a small amount of energy from his element, this ability is rarely used in battles.

(17) Geo Breath: Terrador can generate from within himself a brief, mid-ranged and cone shaped green energy blast that absorbs and emits the tectonic energies that make up the earth through his breath and lung capacity. It almost appears as if the force of an earthquake emanates from Terrador. It causes moderate damage and can send an enemy back with great velocity. Using this causes him to become momentarily disoriented. If he consumed any earth prior to using this, Terrador can unleash a less powerful variant of the Compressed Rock Bullets from his mouth.

(18) Geo Control: If Terrador manages to cover his opponent with rock, not only would they be most likely restrained due to the weight, but he can manipulate the rocks and control their movements for a short time.

(19) Seismic Sense: Terrador has the ability to sense and recognize vibrations in the earth. Through physical contact with the ground, he is able to pick up even the slightest vibrations, enabling him to perceive his surroundings as precisely as normal sight. Since his whiskers detect vibrations also, they can be used to maximize the effects of this. With this, he is fully capable of using the sense to distinguish things and movement out of his line of vision or while blinded. Terrador must concentrate greatly for this to be operational.

(20) Earth Doppelganger: This attack has two different purposes, one offensive and one defensive. Terrador can either slip out of his Earth Armor and keep the rocks in the same position, or form a rock replica of him within seconds that seems to be him donning the Earth Armor; only the uncovered eyes are solid rock. This creates the “Earth Decoy”. If preformed swift enough, foes will possibly place all attention away from him, allowing him to capitalize the situation. This is the defensive quality. He can further utilize that as the “Earth Clone” and control it into attacking enemies with a melee assault out of sheer concentration, or just propel it at foes, obviously being the offensive trait. Only one can be formed at a time and each doppelganger lasts just four seconds before crumbling to dust.

(21) Remote Geomancing: If Terrador is suspended from the ground, but is aware that there is earth somewhere near, he can focus his energies and manipulate that earth out of his physical reach out of deep focus. This same method can be used while on the ground to move any nearby earth with only his mind.

(22) Geo Tracking: Terrador contains partial tracking capabilities. By placing a palm on the ground, he sends out a small Geokinetic shockwave that can sense any hidden enemies within a 5 yard radius.

(23) Meditation: Something used to regain lost energy, specifically his Geokinesis. He sits in a meditative position with his legs crossed and open palms on the ground. He closes his eyes, erases all thoughts and spiritually bonds himself with the earth around him that literally lends Terrador its power. This is performed by small glowing orbs of green energy that surface from the ground within a short distance. These orbs circle around him momentarily until they are brought onto him. Upon contact, a green aura will pulsate around Terrador for a split second. Soon, the rhythm will mimic that of a heartbeat thus representing the spiritual bond. This is mainly used after a battle as a form of recuperation. The process itself is rather slow, taking several hours and possibly numerous sessions to reach full strength.

(24) Earth Wave: Being somewhat sluggish on his feet Terrador can create a wave of earth that he rides on to use as his means of transportation, reaching a top speed of 160 mph. The wave itself hovers just above the ground and is slightly wider than his arm span. The only two downsides are this takes a lot of energy to produce, plus intense concentration; even the slightest distraction can cause him to lose control. He can also force a wave of earth outwards as an extremely powerful offensive attack.

(25) Rock Mimicry: Terrador can instantly transform his body into living earth and is only limited to rock. This only lasts a mere 3 seconds before his body returns to normal. He must remain motionless while performing this. His durability is increased greatly, far surpassing that of his Rock Armor. Miraculously, Terrador is able to regenerate a lost limb using this ability, but requires abundant power to do so. Any deathly blows he suffers while in this form will reduce his entire body into sand. Through time, he can regenerate and reform himself with the cost of most of his power.

(26) Gyro-Geokinesis: Terrador is able to use the earth he's manipulating and imbue it with a sustainable gravitational field. The rocks can generate increased or decreased gravity on command for a short time. He can create rocks with a powerful gravity field or have boulders orbit him for defensive purposes. He can also launch a large rock with a strong gravitational attraction to trap enemies in an orbit. Terrador's control over gravity is only limited to the element of earth and uses extreme amounts of power.

Weapon of choice: Terrador possesses a mystical staff named Baculum Petra. Crafted by divine earth element deities centuries ago, this has been passed down from countless generations and was a gift from his father. It is composed of a very rare and near-indestructible rock only found within the heavens. Even the best of Geomancers cannot bend or shape it in any way and only a Geomancer can wield it using their kinetic energies to do so. Only the staff can change its shape and only to alter its size to fit the user. For Terrador, it is roughly 4 feet in length and is fairly thick for how light it is. The staff seems to choose its wielder and is magically bonded to them. It is dark brown in color with a smooth texture and when a Geomancer places their hands in it, a green glow envelopes it. A rather phenomenal attribute is all the skill of the former wielder is carried onto the current wielder. As such, Terrador has exceptional skill wielding it with little training and can even control it remotely for a short time. All of his markings glow while holding this weapon. Since his Geokinetic energies are focused on wielding the staff, he cannot bring out any of the aforementioned attacks.

Geo Boost - Earthstorm Terrador: A form where he unleashes his true inner potential. Any fatigue or injury he's experiencing appears to vanish once this transformation happens. His brown fur becomes green in color and all his green attributes become a golden-brown. His eyes are excluded from that and become brighter, almost as if they're glowing. A vibrant green aura pulsing with energy surrounds him and through this aura, a glowing green outline can be seen around him that gets more and more visible as the form runs out. He gains a slight muscular increase, his dreadlocks seem to float, the spikes on his knuckles double in length and his Geokinesis is greatly increased for a short time. He gains the ability to wield his staff and bring out his Geokinesis simultaneously. His staff also has a separate but identical aura as Terrador's. With his greater power and stronger connection to the earth, Terrador can move hill-sized statues at will. Some of his attacks are doubled. For example, Geo Spear becomes Geo Lance increasing in speed and power by two and also doubles the amount he can create. These can also be unleashed with a swing of his staff, seemingly from nowhere. Geo Breath has twice the range and doesn’t disorient him as much. Defensive attacks such as Geo Wall and Earth Armor/Gauntlet double in durability. Rock Mimicry lasts twice as long and is granted twice the durability as well as being able to move about as if under normal conditions. Tremor becomes Fissure and triples in range plus deals minor damage in addition. Fissure can also he performed by slamming his staff onto the ground. Rock Hanging is easier to sustain, plus he can walk or run instead if crawl. Using Earth Wave allows him to reach a top speed of 225 mph and is also easier to maintain. Earth Doppelganger quadruples in both the number of decoys he can have at once and the amount of time they survive, meaning he can spawn up to 4 decoys or clones that can survive up to 16 seconds. His Earth Compression alters heavily, changing to Powered Compression. To initiate this variation, Terrador must gather boulder-sized rocks and simultaneously compress each fragment into smaller, denser and harder rocks, essentially keeping the rocks under pressure for more volatile attacks if needed. Lastly, the rocks are directed to orbit around him until they are put to use. His strength, agility and durability are increased to a lesser extent, but are still fairly noticeable. This form's duration will gradually come to an end and using his Geokinesis shortens it more. The only two downsides are he cannot replenish lost energy while in this form and once the time runs out he is basically powerless. This is a rare form; only being pushed far beyond his limits either physically and/or emotionally, will trigger this spontaneous transformation.

Geo Blast: This devastating move is unlocked through Geo Boost described above. Using an identical method of Earth Armor by melding earth to his body, he uses the remainder of the form's power in addition to a majority of power beyond that to unleash it in all directions with intense speed. This is done by curling his body into a fetal position while he seems to levitate just above the ground, then outstretching his limbs and shouting the words “Geo Blast.” His eyes also become a solid green in the process. As the earth leaves his body it is formed into shrapnel-like fragments that can penetrate through nearly anything and inflict deathly damage. Moreover, he unleashes an unspeakable earthquake that demolishes anything within an astounding fifty yard radius. However, after this attack is performed, his power is completely drained. It would take weeks of excessive meditation to reach full power again and is only used as a last resort.

Geo Burst: This is the shortened of Geo Boost. In a troubled situation that involves his Geokinesis such as building an oversized wall or attempting to move a mass of earth beyond his abilities, Terrador will activate a sudden burst of energy that lasts only 5 seconds to place all his power into it. The end result leaves his just as powerless as he is after Geo Boost.

Personality: Terrador speaks with a stern voice, showing little emotion and does not use contractions in his words. He is stern, patient and unmovable like the element he controls. Just like the earth he is rooted to his duty and is proud, persistent and enduring. He is strong and passive, although he can be destructive if one experiences his wrath. Terrador is known for his strength and unwavering convictions in the positive sense, but also for his intransigence and stubbornness. Terrador can be a stabilizing force in a relationship, contributing structure and organization to achieve balance and harmony. He strives to remain in the comfort zone in life, afraid to take risks. He is always overly concerned about the outcome and possible implications of his behavior and actions not only upon himself, but others as well. He is aware of the fact that if people around him are dependent on him in some way or the other, he is really concerned about their well-being and is careful not to let them down in any way. This is basically a mark of his protective nature. He is very methodical in his approach in whatever he is engaged in. People can always depend upon him when he takes up a responsibility and there is a bit of problem in the manner he approaches the situation. This means that since he is very conscious about the means and the effect and the possible repercussions, he may at times tend to get pretty incompliant. His conventional attitude does not allow him to think in an innovative manner and he also fails to entertain any out of the box thinking. His dearth of creative ideas and inability to imagine makes him a dull companion. His conservatism can often turn out to be rigid to the extent of boredom. He is too pragmatic in his approach. Since he is very detail conscious, he is able to take good note of every tiny aspect related to the situation or problem. He tends to vie towards extreme materialism while often overlooking the necessity of spiritual fulfillment in life. Strict and compulsory adherence to rules and regulations can end up making the environment that he works in exhaustive and claustrophobic. This attitude also contributes in his separation from those close to him. He has a habit of acting distant and non-caring for others. This however are just trust issues as a result of his troubled past and he would ultimately lend a helping hand to anybody in need. Once he is open to an individual, he will bestow them great kindness. His very paranoid and will act on anything that moves. Despite this, in the face of danger he remains vigilant and goes about his action cautiously. He has a large thirst for battle and strongly disapproves death. He is very proud of his warrior bloodline, frequently referring to himself as a Bellator and feels he must retain such an honor. Should he lose a battle without putting much effort into it, his pride will diminish rapidly. Terrador is also very protective of the earth, acting downright rude to those who mistreat it and sometimes even hostile. This warrior has a soft spot for wildlife. Living secluded in the mountains, random wildlife is what keeps him company from time to time. He feels the need to protect them and will do so by any means. He is a trustful, reliable, and honest badgermolechinda who always keeps his promises.

Power source: The people of the Saxum clan believe they are a physical personification of the spirit of the earth, thus granting them its power. They label it as Earth Elemental energy. It is what allows them to focus their own life-force energy to control their element. They use this energy in a similar way how some beings manifest their own life energy. As such, Terrador inherited this power and belief from his parents. His connection to the earth is his main power source and as mentioned above, the markings on his hands and feet are the key to controlling his power. His lack of gloves and shoes strengthens the connection as well. He shares a give and take relationship with the earth. The earth lends him its power, which he takes to utilize for his own intentions and if possible, he places any earth he used back into to ground, his way of returning the power and therefore beginning a continuous cycle. There is a three month period of time where Terrador's power makes a noticeable increase. These are the months of spring, March, April and May, the time when several living things on the Earth are reborn.

Combat style: While in combat, Terrador acts very decisive, always listening and waiting for the proper time to strike. In other words, he generally endures his enemies' attacks until the right opportunity to counterattack reveals itself, then strike with unyielding force. He maintains a distinct balance between offensive and defensive capabilities to overwhelm opponents. His preferred fighting style is Hung Gar, which utilizes heavily rooted stances plus strong kicks and punches that evoke the mass and power of earth. His legs are far more powerful than his arms and can endure much additional pressure or weight as well as deal more damage. This also means he’s quick on his feet, has the ability to easily evade attacks and can deeply plant himself in one spot. The speed in his attacks is only moderate and the length of his combos are lacking. Furthermore, he has trained his body to be both unmovable as rock, and flexible like sand.

With his staff, there are many techniques involve slashing, swinging, and stabbing with the staff. Others involve using the staff as a pole vault or prop for hand to hand strikes. He can also threaten the opponent by twirling the staff at high speeds. Once the opponent is off guard, he may begin to use the momentum of the spins to strike. The length of it allows a multitude of long range attacks and accordingly, he is most effective at a distance. However if an opponent does manage to get very close to him, he does have tools to employ; the most effective of these are his fast horizontal strikes. Many of his more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks he possesses are relatively fast and deal great damage. He has a diverse array of low attacks, some slow and heavily damaging, some fast and hard to react to.

Mentally, Terrador is a fair fighter. He will never even consider attacking a downed enemy or striking a foe from behind. His determination in battle causes him to never back down, no matter the situation. He fights until victory or defeat and any variation of the two, including death. He acknowledges the foolishness of this mindset, but he was trained this way by his parents and he sticks with it.

Weaknesses: Terrador is moderately Aquaphobic and the water also hinders his powers. Even being near water makes his mind feel like a muddy puddle. He is also quite Acrophobic, although it is not as severe as the previous phobia. If he remains too far from the ground for prolonged amounts of time, he will begin to feel lightheaded. Terrador's powers are firmly rooted to the ground on which he stands. Removing him any substantial distance from the earth strips him of his ability. If faced with high winds, he could be thrown off-balance and his powers could make a noticeable decrease as a result. Because Terrador does not know how to control processed earth, his abilities can be negated by securing him within a metallic, crystal, glass or wooden barrier, separating him from any contact with the earth. If separated from the earth for too long, his power will begin to diminish rapidly. If this continues enough, his markings will vanish and his Geokinesis will become permanently disabled. His demise would inevitably follow soon after. Terrador is at his strongest when his feet are in direct contact with the ground, enabling him to transfer his kinetic energies into his power for fast and powerful moves. If one were to immobilize his legs, his options would be limited. Since he could overcome this weakness by bringing the other parts of his body in contact with the earth, the danger level of this weakness could be debated. His whiskers are relatively sensitive. If one is severely damaged or removed, the effectiveness of his Geokinesis will reduce drastically. The more whiskers impaired, the greater the effects are. If Terrador is struck on the inner portions of his forehead marking, his body would be briefly enveloped in green sparks, causing him to be stunned momentarily and his Geokinesis to be disabled until he has time to recover. The impact on his marking can be relatively weak for this limitation to be an issue. Rock Mimicry is highly susceptible to water based attacks. Terrador's body will become a seeping mud puddle while finding it very difficult to retain his normal appearance. While in sand form, he is very vulnerable water, high-speed winds, or extremely intense heat. Also while in sand form, he can be in a risky situation if he doesn't have sufficient power to reform himself. If enough time passes and he has not reformed himself, Terrador will meet his end. Not much of a weakness, but more of a hindrance; if the temperature is too hot, or too cold, his mind can feel a bit hazy. Another weakness is his tendency to overexert himself and many tools in his move set require large amounts of power to utilize. Unless he finishes an enemy quickly before doing so leaves him vulnerable. If Terrador gains the upper hand in a battle, he has a habit of gaining a brash and confident demeanor, ultimately making flippant decisions.

Death: Upon Terrador’s death, his body would literally turn to virtually indestructible rock. Soon after, his green markings leave his petrified body and form a glowing sphere of energy that hovers above him. Since this is the embodiment of his power, it expands heavily and creates a formidable and harmless explosion of green energy. This returns his Geokinetic energies back to the earth.

Backstory: Terrador lived the normal life of a happy kid with his parents. This was until the age of six when he unleashed his dormant Geomancing capabilities. This phenomenon occurred during a frivolous game of tag with his father at the family's home. As the young badgermolechinda reached an arm out to tag him he fell flat on his face. His father accompanied his son who had tears and dirt in his face. The tears soon vanished and his body began shaking. His mother approached Quake worried about her son. Quake, remembering a similar event that happened to him when he was young, shielded him and Gaia in a dome of rock seconds before Terrador let out a scream followed by bright light that consumed the place. As the light subsided, Terrador found himself on an island in the middle of a massive crater, petrified by his own feat. Quake and Gaia realized their son has unlocked his hidden power. They then made a mutual agreement to train their son in everything they knew. They kept their history of the Geomancing clan they were formerly a part of in the dark. They soon found their son was powerful, far exceeding their expectations. By the age of nine he had the potential to surpass his own parents. However, being at such a young age, he feared his own great power and left it concealed.

Things were going great for him until at the age of twelve. While the family was asleep deep in the night Terrador awoke to his father telling him these group of assassins came to collect the bounty that was placed on them. He also told him they captured his mother and was attempting to use her as bait to lure him into a trap. A noise went off and his father demanded that he get as far away as possible. Terrador was handed the family heirloom, Baculum Petra and the young hybrid fled with many unanswered questions, worried and terrified for his parents but knew this would be best for him. He ran and ran until he found himself alone deep in the mountain side where his body would no longer allow movement. He thought the worst for his parents but they raised him strong and knew if anything bad happened they did it for him. Even if they did sacrifice themselves it would not be in vain. Terrador survived by making shelter out of the earth around him, using uncanny Geokinetic ability to consume earth minerals for food and even found bodies of water to drink from. Five years have passed since he has seen his parents or any signs of civilization. Terrador has gone under self-training, even unlocking the inner potential he possessed as a child in hopes of taking vengeance for his fallen parents whether they are dead or alive.


Last edited by Earth Warrior on Fri Dec 28, 2012 8:29 pm; edited 16 times in total
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Earth Warrior
5 Star Member
5 Star Member
Earth Warrior


Male
Number of posts : 885
Age : 32
Birthday : 1992-06-17
Registration date : 2010-01-17
Location : The mountains
Favorite Sonic Character : Knuckles the echidna

Character sheet
Name: Tharros Polemistis
Level: 1
HP (Health Points):
Terrador Bellator Left_bar_bleue3900/3900Terrador Bellator Empty_bar_bleue  (3900/3900)

Terrador Bellator Empty
PostSubject: Re: Terrador Bellator   Terrador Bellator EmptyTue Sep 27, 2011 7:48 pm

Huzzah! Today is the 1st anniversary for Terrador and I think I have come to a finalization to his profile Very Happy
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Smash Corliss
Champion Of The Blitz
Champion Of The Blitz
Smash Corliss


Male
Number of posts : 4055
Age : 32
Birthday : 1992-07-31
Registration date : 2008-10-28
Location : Regnum Solis
Favorite Sonic Character : Knuckles



&Knuckles

Character sheet
Name: Smash The Echidna
Level: 120
HP (Health Points):
Terrador Bellator Left_bar_bleue217/18001Terrador Bellator Empty_bar_bleue  (217/18001)

Terrador Bellator Empty
PostSubject: Re: Terrador Bellator   Terrador Bellator EmptyTue Sep 27, 2011 7:53 pm

Happy Anniversary, Terra!

(Terra is a cool nickname. Razz )
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http://sonicfanon.wikia.com/wiki/User:Smash_The_Echidna
Earth Warrior
5 Star Member
5 Star Member
Earth Warrior


Male
Number of posts : 885
Age : 32
Birthday : 1992-06-17
Registration date : 2010-01-17
Location : The mountains
Favorite Sonic Character : Knuckles the echidna

Character sheet
Name: Tharros Polemistis
Level: 1
HP (Health Points):
Terrador Bellator Left_bar_bleue3900/3900Terrador Bellator Empty_bar_bleue  (3900/3900)

Terrador Bellator Empty
PostSubject: Re: Terrador Bellator   Terrador Bellator EmptyTue Sep 27, 2011 7:56 pm

Thanks Very Happy Terra would be a pretty good shortened version lol.
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http://www.fanfiction.net/~sonshadsilv003
Smash Corliss
Champion Of The Blitz
Champion Of The Blitz
Smash Corliss


Male
Number of posts : 4055
Age : 32
Birthday : 1992-07-31
Registration date : 2008-10-28
Location : Regnum Solis
Favorite Sonic Character : Knuckles



&Knuckles

Character sheet
Name: Smash The Echidna
Level: 120
HP (Health Points):
Terrador Bellator Left_bar_bleue217/18001Terrador Bellator Empty_bar_bleue  (217/18001)

Terrador Bellator Empty
PostSubject: Re: Terrador Bellator   Terrador Bellator EmptyTue Sep 27, 2011 8:09 pm

Indeed. And you're welcome. Razz
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http://sonicfanon.wikia.com/wiki/User:Smash_The_Echidna
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Terrador Bellator Empty
PostSubject: Re: Terrador Bellator   Terrador Bellator Empty

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Terrador Bellator
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